Pop & Drop It

Ten rounds. Bad targets. Increasing panic.

This is now a full round ladder instead of one long easy run. Round 1 starts clean and readable. Round 2 introduces decoy targets you should not hit. Later rounds get faster, meaner, and more crowded.

10 rounds. Each round gets tougher than the last.
Pink target = hit it. Orange target = leave it alone.
Good hits build score and streak. Misses and bad hits cost you.
Round 10 is the nastiest. Survive it and you earned it.