This is now a full round ladder instead of one long easy run.
Round 1 starts clean and readable. Round 2 introduces decoy targets you should not hit.
Later rounds get faster, meaner, and more crowded.
10 rounds. Each round gets tougher than the last.
Pink target = hit it. Orange target = leave it alone.
Good hits build score and streak. Misses and bad hits cost you.
Round 10 is the nastiest. Survive it and you earned it.
Player
Guest
Round
1 / 10
Round Time
15
Score
0
Good Hits
0
Bad Hits
0
Misses
0
Ready?
Round 1 starts clean. Don’t get cocky.
Lock in.
Run Complete
The cabinet has judged you.
Final Score
0
Rounds Cleared
10
Good Hits
0
Bad Hits
0
Misses
0
Local Leaderboard
Stored locally on this device for arcade bragging rights.